That being that her hair is now dyed red/orange (crimson) color and is let from its usual ponytail state. In her Crimson mode, Homura's appearance changes ever so slightly. In addition to six katana which she wields at the same time, she carries a nodachi known as Engetsuka on her back that she only uses when in her Crimson mode. Around her neck is a long black cape with white trim. She wears a short black dress that looks similar to her old Hebijo uniform, and covers it with a small, light grey jacket, with samurai leg armor on each side. Homura has tanned skin and her dark brown hair is tied in a long ponytail with a white ribbon, the ends of the ribbon standing straight up. 2.2.1 Festival Eve Full of Swimsuits (Anime OVA).2.1.2 Hebijo Clandestine Girls' Academy.Ni**a what? Im talkin about Gameplay mechanics. In Hebijo, before she become a renegade she is in pain and the explication for her comportament in Estival versus is because, sadly they only care about Yumi and ♥♥♥♥ the plot and the other characters, the important to they is only Yumi and the sexual part. poor Homura hardly does any damage now It's because Shinovi Versus is after burst renewal and deep crimson and Homura changed and growed a lot. Sure, Shinovi Homura needed a nerf and Estival did her well (despite being kind of a mess itself), but this feels like Brawl Meta Knight to Smash 4 Meta Knight level of Nerfing. not to mention the burn status that she used to have is hardly at all prominent in her moveset anymore, meaning less lingering damage. Her guard startlag seems worse than most of the cast and her heavy attack takes much longer to charge. Originally posted by King Kachu:Shinovi Versus Homura was OP and Versus nerfed Homura some, but she was still a really good characterīut Burst Re makes Homura kind of a pain now. (and this was back when Crimson Homura was completely invincible From completely invincible to completely vulnerable.īurst Gameplay amuse me but at the same time it felt really short and fight against enemy characters felt so unsatisfying because for whatever reason despite being stunned your skill still can middle not completely hit. Let's just say, Homura was one of those characters that came in strong and kept getting nerfed. While Mirai being the worst against multiple mobs and barely had any decent break guard + a very slow attack animation. Originally posted by Xaelath:That is normal, most of the time getting out of the mobs way is by using Tech or LB, sometimes if you're lucky when they're not hitting you can get out unscathed. (and this was back when Crimson Homura was completely invincible If there's a character that still annoy me it do probably playing Hibari and Mirai. She's like completely vulnerable against multiple mobs or a character enemy that keeps spamming evade/recover.Ģnd skill likely a miss than a full hit and using 3rd skills will make her even more rubbish while transforming compared Asuka transformation. I haven't touch Shinovi versus or Estival (according to timeline),īut based on playing Homura, her combat is janky as hell in burst renewal. ![]() Some AI were like perfectly programmed to spam same ♥♥♥♥ so its either to annoy the ♥♥♥♥ out of you or forcing you to cheese as well. That said combat is janky sometimes because game focused too much on blocking or breaking enemy defense. Is that normal? That is normal, most of the time getting out of the mobs way is by using Tech or LB, sometimes if you're lucky when they're not hitting you can get out unscathed. Originally posted by funkmonster7:With Burst ReNewal being my first SK game, all I can say is if I hold Guard against the generic mooks in 3-star difficulty, I am effectively locked into it unless I use a Limit Break to get out, because mooks will just spam attacks and I won't have a chance to get out of it at all.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |